Sonification as a Composition Technique and Means of Artistic Expression
In Soddu, C. & Colabella, E. (Eds.): Generative Art 2023, XXVI Annual International Conference at the Borrominian Hall of Bibliotheca Vallicelliana. Domus Argenia, pp. 199–207.
Mag. rer. nat. Dipl.-Psych.
Portfolio & Showcase
Researcher, lecturer/teacher, and creative technologist exploring how we experience sound, music, and virtual worlds. With a background in cognitive psychology, communication science, and media composition, my work focuses on the design and perception of immersive experiences across interactive media.
Professional journey across academia, research, creative production, and technology - from cognitive psychology labs to Abbey Road Studios.
Mittelschule Puchenau, AT
Digital Literacy (Digitale Grundbildung), English (Englisch), Music Education (Musikerziehung), Home Economics & Nutrition (Ernährung und Haushalt).
University of Applied Sciences Steyr / FH OÖ, AT
Project AgTeCastle: Visualization (Gaussian Splatting), Web Implementation, Qualitative Research.
SymphoniQ, Linz AT
Audio software and articulation-mapping tools for music production. Flagship product ArtiQverse - a first-of-its-kind desktop application for creating and managing articulation maps and control surfaces for all DAWs. Written in Python and PySide/Qt.
Hong Kong Baptist University, HKSAR
Teaching at the Faculty of Arts and Statistics Research/Consultancy Centre. Courses in qualitative & quantitative methods, film music, composition for the media, sound design, and a collaborative seminar on female and queer influencers in music, arts, and society.
University of Applied Sciences St. Pölten, AT
Design and teaching of curricula at the Dept. of Media and Technologies - including statistics/quantitative methods, qualitative methods, perceptual evaluation, game design (Unity, Wwise), audio dev post for immersive AV, 3D audio 360, and master thesis supervision.
Abbey Road Studios / Studio 2, London UK
Recording and production of a 6-DoF audiovisual experience of Maria Kallionpää's composition "Climb!". Audio in Stereo, Dolby Atmos, and 3rd-order Ambisonics. Video in VR180, VR360 3DoF/6DoF with interactive elements.
Aalborg University, DK
Design of experiments and paper publications for the Human-Centered Computer Interaction (HCCI) and Music and Sound Knowledge Group (MaSK).
Plan B (Mogli, Change), Linz / Leonding AT
Assisting staff in care activities and psychological support for young children and adolescents in need.
Sozialverein B37, Linz AT
Cognitive training and psychological counseling support at inpatient (B37) and outpatient (PSWB) treatment facilities for individuals with severe mental disorders including schizoaffective, substance-induced, and personality disorders.
Paris Lodron University Salzburg, AT
Teaching and supporting research at the Dept. of Communication Science - qualitative methods, quantitative methods proseminars, and co-organising the USSC Conference.
Siemens Home and Office Communication / Gigaset AG, Vienna AT
Managed door-to-door sales and distribution of the A1 / Telekom Austria IPTV product series (aonDigitalTV) and Gigaset product line. Oversaw a team of six.
Soundtrack (Alfred Söllinger), Linz AT
Music and jingle production, audio logos and signations, POS sound design, and ADR. Recorded and engineered numerous advertisements for high-profile clients in Austria.
Reiman New Media Production, Linz AT
Led art direction, media production (VFX, projections), and stage design for Europe's first New Media Opera - "Hänsel & Gretel" by E. Humperdinck. Premiered in Wels to critical acclaim.
My research sits at the intersection of cognitive psychology, human-computer interaction, immersive media production and sound design - investigating how interactive media shape immersive experience, agency, and persuasion. From VR opera, stereo image to 6-DoF conversion, software development to ludonarrative immersion, these publications trace a decade-long inquiry into the pervasive experiential phenomena of situational context and its arising world models.
Selected works in immersive media, composition and sound design for film/tv and games, creative technology, and software development (SymphonIQ) projects.
Automated, in-instrument learning — fires keyswitch, CC, and Program Change combinations, captures the articulation names, and builds DAW-ready maps from what the instrument actually reports. Runs offline.
A real-time, room-code-based testing platform for the classroom. Students join with a QR scan; live progress streams back via WebSockets; open-form answers are graded by a local LLM, with the teacher always in the loop.
A library of self-contained learning quests covering music theory, English, and digital literacy. Each quiz is a single HTML file - instant load, animated feedback, and zero infrastructure beyond the page itself.
Recording sessions at Abbey Road Studios, London
Academic foundations spanning psychology, communication science, musicology, and advanced psychoacoustics across Austria, UK, Denmark, Finland, and Hong Kong.
Interested in collaborating, have a question, or just want to say hello?
hanspeter@gasselseder.net